Packaged builds don't copy over plugin config files

UE - Foundation - Cpp Tools - Plugin System - Nov 21, 2017

We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but th ...

GoogleVR rotational input stuttering after disabling stereo rendering

UE - Platform - Mobile - May 16, 2018

In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...

Movement Tolerance for Spawn Per Unit Does Not Function

UE - Niagara - Oct 19, 2018

Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...

Blueprint Editor Show Grid does not toggle the grid in the viewport

UE - Editor - Workflow Systems - Oct 28, 2020

The grid in the blueprint editor is not able to be hidden via the Show Grid flag in the viewport dropdown. This has regressed sometime in //Ue4/Release-4.25 as I cannot reproduce this issue in //UE4 ...

3D Grass may not appear in Path Tracer renders

TM - Rendering - Sep 19, 2025

Reported in SF [Link Removed] Path Tracer renders of images with 3D grass may not display 3D grass in the foreground of an image. The 3D grass material will not appear or may appear to cut off at s ...

r.ScreenPercentage.Editor does not function

UE - Graphics Features - Jun 2, 2016

Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...

Crash when moving actor on viewport with HierarchicalInstancedStaticMeshComponent.

UE - Gameplay - Components - Aug 28, 2017

Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent. Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance ...

Code based FPostProcessSettings variables are not displayed properly in the editor

Tools - Sep 6, 2017

When a variable of FPostProcessSettings is created, the variable itself is missing in editor with the actual post process settings fully expanded instead. Additionally, the fully expanded settings ...

NaN is handled differently when clamped on Windows and Android/iOS

UE - Platform - Mobile - Oct 18, 2017

NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you' ...

Containers of Instanced Subobjects don't inherit as expected

UE - Gameplay - Blueprint Editor - Jul 6, 2018

Changes made to array containers in the parent Instanced Subobject Blueprint does not affect the child. Working in 4.18.3 Broken in 4.19.2 Tested in  4.18.3(CL - 3832480), 4.19 (CL - 4033788), 4. ...