NiagaraEditor timeline folders are not saved correctly

UE - Niagara - Feb 8, 2023

It works correctly in 5.0.3. ...

PhysX crash when SetMaterial is called

UE - Simulation - Physics - Mar 14, 2016

When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...

Crash trying to delete an actor after undo/redo adding a component

Tools - Feb 1, 2017

Not a regression as it occurs in 4.14.3 ...

Niagara Emitter editor forgets Timeline playback ranges

UE - Niagara - Sep 14, 2020

This seems to only affect an emitter and not a system asset. ...

Sculpting landscape with foliage painted crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 4, 2016

sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...

[Feature Request] CVars for HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...

Rigidbody world space simulation overwrites scaling of the skeletal mesh

UE - Simulation - Physics - Character - Nov 14, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...

In a listen server, when a client moves, anim notifies don't get fired for the server/host.

UE - Anim - Gameplay - Nov 14, 2022

Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...

Blueprint Actors' Static Meshes disappear after Building Level

UE - Gameplay - Blueprint - Nov 23, 2022

Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...