When changing The Draw as setting for a button widget to "Border" it automatically sets the image for the border to that of a sprite sheet that is used for all of the icons in the engine. ...
When calling the Draw Debug String node outside of play, no text is visible in the viewport. This occurs with Editor Callable functions on placed blueprints as well as from Editor Utility Widgets. ...
Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...
Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...
Packaged GearVR projects are rendering black except for the Movement Widgets. This was reproduced with two machines on two separate devices. This is a regression from CL 3244548 ...
I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...
While moving an Alembic Geometry Cache in the level using the transform widget the asset will begin to blur even when moving it slowly. This seems related to motion blur since setting the amount to ...
Get Random Point in Raduis is being replaced by Get Random Reachable Point in Raduis. In the code it is marked, commented and all but actually completely deprecated. Just needs to be pulled out com ...
When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...
When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...