Ensure/failure when changing the class of a scene component that has bVisualizeComponent enabled

UE - Framework - Blueprint Editor - Oct 20, 2023

Failure occurs at compile time during GC when the replacement component that we create is being destroyed. This component includes the BillboardComponent instance that's attached to the scene compon ...

Image rendering is incorrect when RichTextBlock that displays an image is a child of Retainer Box

UE - Editor - UI Systems - Mar 29, 2021

This issue occurs when using an image with RichTextBlockImageDecorator for RichTextBlock. This displays RichTextBox of RetainerBox and RichTextBox as it is. In the case of UMG Editor, the image is ...

Lots of extra (unwanted) space at the end of a text block when a sizable amount of text is applied

UE - Editor - UI Systems - Apr 23, 2015

NICK: Sounds like accumulated imprecision after multiple lines of text. A user applied a EULA to a Text block and then set the text block inside of a scroll box. The end result was a lot of empty s ...

GPU memory leak during large source control operations

UE - Editor - Workflow Systems - Jul 28, 2022

We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...

Attempting to Change Global Variable to Local Variable in a Function Containing a Timer Causes Compiler Error

UE - Gameplay - Blueprint - Sep 14, 2016

When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...

When updating stats on a Steam leaderboard, the only option currently available is to add the new value to the old value.

UE - Online - Dec 23, 2015

When trying to update a Steam leaderboard, the source code currently adds the new value to the old value instead of replacing the old value with the new value. This works fine for something like a T ...

Draw as Border pulls a default texture containing all icons in the engine when applied to a button

UE - Editor - UI Systems - Jun 18, 2015

When changing The Draw as setting for a button widget to "Border" it automatically sets the image for the border to that of a sprite sheet that is used for all of the icons in the engine. ...

Draw Debug String doesn't render text outside of play

UE - Editor - UI Systems - Dec 13, 2024

When calling the Draw Debug String node outside of play, no text is visible in the viewport. This occurs with Editor Callable functions on placed blueprints as well as from Editor Utility Widgets. ...

Unselecting (As pin) Blend Space causes AimOffsetBlendspace Node to Become Inoperable

OLD - Anim - Aug 10, 2015

Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...

Circular reference causes unrelated binding to fail in packaged game

UE - Editor - UI Systems - Sep 19, 2017

Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...