The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...
Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...
Changing the mouse cursor depending on what it is currently over only happens if a mouse button is also being held down. This worked normally in version 4.5.1 WORKAROUND: In UGameViewportClient::Ge ...
If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...
Users are unable to open composite decorators for edition in BT editor making them utterly useless. ...
Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...
Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...
If a user pauses a game while running on a dedicated server the engine will crash. Note: this crashes even when user is given an option to unpause game. Frequency: 2/2 Crash Reporter: [Link Rem ...
When the editor is open behind another window and the mouse hoovers over objects and options in various submenus, objects are still highlighted in the editor. ...
The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...