Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...
In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...
Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 165 return *VertexFactoryTypeIt; 166 } 167 } ...
Level streaming and player input seem to be broken on iPhone 6 and 6+ This issue was observed during the recurring mobile smoke. ...
The mouse is being locked to the viewport when you PIE. The toggle Game Gets Mouse Control (Editor Preferences/Play) does not appear to be working. It seems to always be on. With it off I would expe ...
When moving an object in the viewport that is parented to another object with a scale of -1,1,1, the child object will flicker. This is a regression, this did not occur in the 4.11.2 binary release ...
Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...
When using an FLinearColor variable in a data table and editing it using the color picker, clicking anywhere off of the color picker window will cause the editor to crash. Error Message: Assertio ...
Setting the avoidance group using the Set Avoidance Group node does not set the value of the group selected to true inside of the Avoidance Group struct. ...