Incorrect behavior when bAutoCalculateSpline==true for a Spline IK node

UE - Anim - Runtime - Anim Blueprints - Feb 23, 2022

UDN user reports that the calculations used to auto-calculate spline points is incorrect, solution supplied in the UDN ticket. ...

Crash when copy and paste actor track what is spawnable and has event track.

UE - Anim - Sequencer - Jul 13, 2020

This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor.  ...

Component name conflict when reparenting from a blueprint parent to a native parent causes data loss and component pointer to be null.

UE - Gameplay - Blueprint Compiler - Jun 18, 2019

Reparenting a blueprint from a blueprint to a native class will cause data loss if both parents have a component with the same name. The component ptr will always be null after reparenting. Expected ...

After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...

Crash when audio device is unplugged and the audio mixer engine is in use

UE - Audio - Jan 11, 2019

The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...

Cloth Asset - Cloth bounces off wildly during the rendering of a sequence in MRQ.

UE - Simulation - Core - Jun 26, 2024

The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased, The movie pipeline code needs to man ...

Corrupted Japanese text when packaging for Android

UE - Platform - Mobile - Apr 17, 2020

Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

4.11 Souce does not compile for Chinese Region

UE - Graphics Features - Apr 20, 2016

If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...

Not including StarterContent/Templates prevents engine .cpp files from appearing in project VS

UE - Foundation - Core - May 26, 2016

If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...