UDN user reports that the calculations used to auto-calculate spline points is incorrect, solution supplied in the UDN ticket. ...
This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor. ...
Reparenting a blueprint from a blueprint to a native class will cause data loss if both parents have a component with the same name. The component ptr will always be null after reparenting. Expected ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...
The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased, The movie pipeline code needs to man ...
Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...
If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...