[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponent ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...
If we have PSDs that contain assets that were added manually to the database and also others that were added via branch in notifies then SynchronizeWithExternalDependencies will remove and re-add th ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...
This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps. ...
T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...
Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node. You can work ar ...
Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...
No matter how many passes there are translucent objects will appear in all of them. A notable case is particles, as their materials are often translucent. Using masked materials is a possible workar ...