Crash (Assertion failed "SystemInstanceController->IsSolo()") when enabling "Start with Tick Enabled" on a Niagara Component

UE - Rendering - Architecture - Niagara - Oct 17, 2024

Currently, Niagara Components are only expected to have their TickComponent() method called when their system is marked as "Solo", which makes them be simulated individually. In the most common scen ...

Cloud Presenter - Presentations with phasing may display all phases at once immediately after launch

TM - Tools - Oct 11, 2024

Some Presentations containing Phasing will display all phases simultaneously in the Twinmotion Cloud after the Presentation is launched. Issue is consistently reproducible for affected Presentati ...

World is initialized twice when opened through the Content Browser

UE - Engine Scaling - Streaming - Oct 10, 2024

When opening a Level from the Content Browser, the world gets initialized twice. This initialization process can be quite long, especially for big world using world partition. There doesn't seem to ...

Fix sampling frame rate not properly setup for dynamic montages

UE - MVF Character - Animation - Oct 9, 2024

[Interchange]: Skeletal mesh import do not take geometric transform

zComponent - Archive - Oct 9, 2024

We need to support geometric transform for meshes when importing skeletalmesh ...

Crash on PIE shutdown

zComponent - Archive - Oct 9, 2024

threads: [Link Removed] [Link Removed] Another occurence: [Link Removed] ...

FASTBuild cannot compile 5.5 for Windows.

UE - Core - Cpp Tools - UnrealBuildTool - Oct 8, 2024

A licensee reported errors related to the sarif file when compiling version 5.5 using FASTBuild. The problem is that the FB implementation code doesn't know how to deal with the /experimental cl.exe ...

Mesh Paint mode's Texture Paint has obvious artifact with UV seams

UE - Rendering - Architecture - Oct 8, 2024

Mesh Painting Texture Paint tool can miss some pixels along UV seams, even with "Enable Seam Painting" set to True. This appears to be because of the difference between rasterization and sampling. ...