If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...
Crash Reporter: [Link Removed] Opening a project created in 4.6.1 with 4.7 built from GitHub branch 20150203 (last commit: 5bac1375be31053932c7b9123cc3bb94c70dd5e0) results in crash. ...
They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...
Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...
There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...
Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...
When trying to open a one of the widgets in this users project, the editor crashes. ...
If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...
If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...
Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...