Float values do not show up on the curve editor when animating widgets

UE - Anim - Sequencer - Sep 23, 2015

If the user has a float value that is exposed on a widget and that widget is added to another widget (via the user created) section, the the float value will not show up on the curve editor of any a ...

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services

UE - AI - Jan 22, 2016

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...

Changing levels after setting an images material to a dynamic material with a widget blueprint that has been added to the viewport within a HUD blueprint will cause a crash

UE - Editor - UI Systems - Sep 21, 2015

A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

LIVE: Control+Right (Skip Word) in Multi-Line Text Field Freezes Editor

Tools - Oct 30, 2014

In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...

The "Convert Selected Components to Blueprint Class" causes assets to disappear if the assets had previously been converted to blueprints

UE - Gameplay - Blueprint - Aug 12, 2015

When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear. ...

Tiling for image widgets secretly carries over from image to box setting

UE - Editor - UI Systems - Aug 10, 2015

When using an image widget if the user selects tiling under the image option and then changes the "Draw as" option to box. The tiling setting will remain even though "box" does not have a tiling opt ...

Audio Components ignoring Start Time set by Play node on Android

UE - Audio - Jul 15, 2015

Setting the start time within the Play node for an audio component does not function when deploying to Android. The set up works fine when playing on the PC, and the sound functions on the Android ...

Crash with Deleted Sound Cue/Wave from Content Browser still Referencing Matinee Sound Track

Tools - May 12, 2015

Deleting a Sound Cue/wave from the Content Browser that is referenced by a Matinee actor Sound Track, and attempt to play the Matinee a crash will occur. I would expect the sound track to simply pl ...

Incorrect Sampler Type of Normal Texture Samples for M_CobbleStone_Rough Material from Starter Content

Docs - Samples - May 6, 2015

The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...