Editor crashes when attempting to press tab while editing transform values in structs

Tools - Dec 23, 2014

Editor crashes if a user presses tab while editing transform values in a blueprint struct. Note: This only occurs while editing transform variables, no other var causes this crash. Logs and Dump f ...

Widget class is replaced with a placeholder class when reloaded

UE - Editor - UI Systems - Feb 13, 2015

After reloading this project the widget assigned to the 3D widget will be replaced with a Class called "PLACEHOLDER-CLASS PlayerHealth" PlayerHealth is the original name of the class that is suppose ...

Set Timer node does not stop the timer if it is set to zero by the Custom Event

UE - Gameplay - Feb 20, 2015

Set Timer node does not stop the timer if it is set to zero by the Custom Event. This is also true if Set Timer Delegates are used. ...

Alpha Textures reimported via overwriting disappear from level

UE - Graphics Features - Nov 10, 2014

When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...

LIVE: AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events

OLD - Anim - Nov 9, 2014

In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...

Clicking a button in UMG stops all tilt information

UE - Editor - UI Systems - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

When binding Color and Opacity setting for a text block, linear colors can not be used

UE - Editor - UI Systems - Nov 19, 2014

If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...

Image widget not showing up when a material is applied and a text block is placed over it

UE - Editor - UI Systems - Nov 19, 2014

If an image is added to a UMG widget with a material applied to it. It will no longer show up in the viewport if a text block is added to the same widget (above the material via the Zorder). ...

FirstPersonHUD blueprint does not work when the "FirstPersonBP" folder is renamed

UE - Gameplay - Blueprint - Jul 22, 2015

If the FirstpersonBP folder is renamed for the first person project example the First Person HUD will no longer function. ...

SimpleParallel BT composite doesn't work when no background task is present

UE - AI - Feb 27, 2015

Obviously this is not an encouraged SimpleParallel's use case, but it should not be broken (unless we spit out a big error message). Needs investigation. ...