Packaged game Crashes on android after entering "Help" command twice

UE - Platform - Mobile - Feb 14, 2017

If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...

"Update Rate Optimization" causes changes to root motion behavior

OLD - Anim - Feb 17, 2017

"Update Rate Optimization" causes changes to root motion behavior ...

Can't save level (external object) when setting the default static mesh for an instance static mesh component

Tools - Feb 20, 2017

User cannot save a level containing an actor using a custom instance static mesh component after the default in both the actor and the custom instance static mesh component have both been set. ...

Significant FPS Drop when Moving Mouse over GUI Elements [Mac]

UE - Platform - Apple - Feb 21, 2017

On a Mac, scrolling over GUI elements, in the World Outliner for instance, results in a significant frame rate drop. Regression: No, occurs in UE4.14.3 Does not occur in Windows ...

Spaces are incorrectly converted to new lines when the User Header Search Paths field is populated in Xcode

UE - Platform - Apple - Feb 21, 2017

If there is a space in the name of a folder within the Engine's install path (eg. Users\Shared\Epic Games\...), the values set in the User Header Search Paths field are split into multiple lines whe ...

Mesh Overlay always lags behind actual selection

OLD - Anim - Feb 21, 2017

Mesh Overlay always lags behind actual selection. Workaround: Use the skeleton tree to select bones. ...

Crash from 2D Ledge with Custom event

UE - Gameplay - Blueprint - Feb 21, 2017

Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...

Raw Input device not registered after startup

UE - Gameplay - Input - Feb 22, 2017

If a raw input device is connected to the computer after starting the editor/packaged game, the device is not registered and input is not received unless the editor/game is closed and then restarted ...

Google VR causes app to close on splash screen for shipping builds on iOS

UE - Platform - XR - Feb 23, 2017

[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS. ------------------ Google VR appears to crash on a shipping build when installing onto an iOS d ...