Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Physics Thruster has no effect on destruction mesh

UE - Simulation - Physics - Destruction - Apr 13, 2015

Physics Thruster actor does not affect destruction meshes that it is attached to. ...

Setting Slate Font Info default value in struct crashes editor

UE - Gameplay - Blueprint - May 19, 2016

Setting Slate Font Info default value in struct crashes editor Frequency: 3/3 Crashreporter N/A Regression (no) issue (does) occur in 4.11.2 ...

ARKit - Handheld AR Template Experiences Periodic Hitches when Quick Launched

UE - Platform - Mobile - Jan 14, 2025

Reproduced 3/3 times. Regression testing in progress. Issue was reproduced on both Windows and MacOS launching onto iOS. Issue does not reproduce when packaging and installing an .ipa app. ...

[CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()

UE - Graphics Features - Jul 14, 2017

This is a common crash affecting users on Linux. No additional information is available. ...

Build Warning when HotReloading - LogUObjectGlobals:Warning: Guid is already used by

UE - Gameplay - Blueprint - Sep 12, 2016

Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...

Landscape GrassType does not have the option to exclude Decals

UE - World Creation - Worldbuilding Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Confusing Axis Overriding in 2D Vector Directional Enhanced Input

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Expected Results are based on the previous Input system. ...

Cancelling level save due to previous save crashes editor

UE - Foundation - Core - Sep 12, 2016

If a level has been saved as two different levels and a new save initiated, the editor will crash if the overwrite is cancelled. Frequency 3/3 Regression (Yes) issue (does not) occur in 4.12.5 ...

OnAudioPlacebackPercentage PlaybackPercentage (float) doesn't take into account "Start Time" from Play or FadeIn nodes

UE - Audio - Aug 17, 2020

PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...