EQS spheres are not fading correctly where red = 0 and green = 1 This is a regression as it is working correctly in 4.13.2 at CL 3145013 ...
Attempting to use the paint mode tool on meshes in the level and then undo/redo the changes will cause the editor to crash. ...
Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package ...
r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...
When Launching, the level will crash as long as the world grid material is applied in the scene and needs to be compiled. If you attempt to package the project it will fail with the error "unable to ...
Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...
If the Windows Taskbar is docked on the right side of the screen, when Playing in Editor (Standalone Mode) game AND/OR a final packaged game, entering fullscreen results in the game window opening t ...
Crash when trying to swap out a material with in a merged actor with LODs. The editor crashes when trying to change the material for the merged actor with LODs ...
Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...
While going through [Link Removed] I found it difficult to click on the different actors in QA_Promotion during step 4. It always selected the ground or the skybox unless the camera was really clos ...