Inconsistent mobility when converting selected actors to a blueprint

UE - Gameplay - Blueprint - Jan 6, 2015

Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...

A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone

UE - Gameplay - Blueprint - Sep 9, 2015

A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...

[CrashReport] UE4Editor-Core.dylib!void FGenericPlatformString::LogBogusChars<wchar_t, char>()

Unreal freeze on 35% and after crash Crash Report: [Link Removed] ...

SET_WARN_COLOR does not colorize the Output window

UE - Foundation - Core - Apr 6, 2016

User is trying to use SET_WARN_COLOR to highlight lines in the output window, but it's not working. ...

UMG Widgets aren't cleaned up when a player is removed

UE - Editor - UI Systems - Apr 7, 2016

When a player is removed from a split screen game, UMG widgets associated with their screen are not properly cleared. ...

Timelines: Issues with Editing Vector Tracks.

Tools - Jul 13, 2015

I'm seeing multiple issues when trying to edit a vector track. 1. A lot of the time it wont even let you add a key with shift click. 2: If you have a certain channel open, and you right click to a ...

The Dynamic setting for the Nav Mesh generation causes a large dip in frame rates

UE - AI - Jul 14, 2015

When using a fairly large level the Dynamic setting for the Nav mesh generation can cause large drops in frame rates. (Example: 120 fps when running Dynamic with Modifiers only to 42 fps with Dynami ...

Linux .BMP Files not supported for Splash Screen

UE - Platform - Linux - Jul 23, 2015

On the Linux operating system, when trying to load a .BMP file for the splash screen, there are strange returns for the image displayed. ...

Actor references in Level Blueprint show an incorrect display name after converting the project from 4.6.1 to 4.7 Preview or 4.8

UE - Gameplay - Blueprint - Jan 26, 2015

Actor references in Level Blueprint show an incorrect display name on their nodes after converting the project from 4.6.1 to 4.7 Preview or 4.8. Reproduced in 4.7.1 Preview 4 and in Main (Promotabl ...