Crash when drag selecting a level in an orthographic view with a control rig asset

UE - Anim - Rigging - Control Rig - Feb 11, 2021

When adding a Control Rig asset to a level, choosing one of the orthographic views, and then drag selecting any part of the level, the editor crashes. This does not occur if you drag select in the p ...

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder name.

UE - World Creation - Worldbuilding Tools - Jun 10, 2025

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder n ...

Crash when opening Post Process Material with Live Data Preview running in Profiler

UE - Foundation - Core - Feb 24, 2015

Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...

Crash compiling System when a Dynamic Input only outputs a numeric value

UE - Niagara - Apr 7, 2020

Crash compiling System when a Dynamic Input only outputs a numeric value Crash occurs using Scratchpad and a Dynamic Input Script asset.  The crash does not occur if I connect a parameter to the s ...

Editor crashes when attempting to open the Window menu after recompiling a Standalone Editor Window plugin

UE - Editor - UI Systems - Slate - Nov 26, 2018

Generated from CrashReporter Attempting to open the Window menu in the Editor after having used the Modules window to recompile a Standalone Editor Window plugin will result in the Engine crashing. ...

Crash copying Geometry Cache Track in Sequencer

UE - Anim - Sequencer - Aug 6, 2020

Geometry cache section  will crash in PostLoad when track is copied. See UDN for alternative repro steps and more info on attached repro project. ...

Crash in UHierarchicalInstancedStaticMeshComponent::GetOverlappingSphereCount

UE - World Creation - Worldbuilding Tools - Foliage - May 15, 2018

A licensee has reported a regression from 4.18.3 to 4.19.2 that is causing crashes to occur in their project. The crash occurs when walking onto their foliage in a packaged game. This does not happe ...

Packaged Game Crashes When Launched with the -dx12 for Ray Tracing Features and PixelStreaming enabled

PixelStreaming - Apr 3, 2019

Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...

Crash when calling UPoseableMeshComponent::CopyPoseFromSkeletalComponent() from Actor's Tick while unregistering

UE - Anim - Runtime - Apr 26, 2023

Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...

Adding parent constraint to control rig in shot crashes the editor

UE - Anim - Anim in Engine - Mar 10, 2023

Adding a constraint to a control rig in a subsequence will crash the editor. ...