Third Party Library Plugin won't load in packaged build

UE - Foundation - Cpp Tools - Jun 27, 2019

Plugins created using the Third Party Library template won't load in a packaged build or the Launch button in the Editor Toolbar, but will if launched through the Project Launcher Window via the Edi ...

GetCookedEnvelopeData Blueprint node does not work

UE - Audio - Oct 17, 2019

The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...

BP multi-level inheritance does not correctly inherit 'Static' mobility

UE - Framework - Blueprint - Sep 8, 2022

User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...

Commandlet Exits With Code -1073741819 and Exception FPlatformMisc::RequestExitWithStatus(1, 3, WindowsPlatformCrashContext.EngineUnhandledExceptionFilter)Engine exit requested (reason: Win RequestExit; note: exit was already requested)

UE - Foundation - Apr 9, 2025

When a commandlet is run it successfully completes but does not terminate the engine correctly. It appears that multiple requests are made to terminate the engine process these subsequent engine ter ...

New Material Thumbnails are appearing distorted

UE - Rendering Architecture - Materials - Jun 1, 2016

When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...

Duplicated Blueprint Causes Incorrect Target for Events

UE - Gameplay - Blueprint - Oct 15, 2015

Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...

Scrolling the mouse wheel slowly on Mac does not have any effect in the editor

UE - Platform - Apple - Jan 19, 2017

REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...

Split Struct nodes do not update if the struct variable is changed

UE - Gameplay - Blueprint - Aug 30, 2017

If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...

Crash When Assigning a Static Mesh to the "Sample Static Mesh" Module

UE - Niagara - Jun 28, 2018

When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...

Animation FBX export is broken for ThirdPersonCharacter

UE - Editor - Content Pipeline - Datasmith - Exporters - Jul 20, 2018

It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...