Root motion from montages does not get mirrored correctly

UE - Anim - Gameplay - Dec 2, 2022

A customer noticed that root motion did not mirror properly when using montages.   The issue is that the root motion mirroring code is only called from FAnimSync::TickAssetPlayerInstances .   Th ...

GPU Timeout when using a large scale Landscape and Water Body Ocean

UE - Graphics Tools - Terrain - Landscape - Dec 1, 2022

Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...

Transform variable values in a Control Rig cannot be copied or pasted onto

UE - Anim - Rigging - Control Rig - Nov 29, 2022

When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...

Crash in RHICommandContext& GetContext() in Test/Shipping builds when bUseChecksInShipping is true

UE - Rendering Architecture - RHI - Nov 29, 2022

RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...

When changing the Material of a CompleCollision during PIE, the change is not applied to the PhysicsMaterial.

UE - Simulation - Physics - Nov 24, 2022

If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...

Tick Physics Async overwriting Physics Handle component

UE - Simulation - Physics - Solver - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Vector NotEqual / != displays default tolerance of "0" instead of "0.0001"

UE - Framework - Blueprint Editor - Nov 22, 2022

If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actual ...

Navmesh rebuild always occurs on Startup map immediately after starting editor

UE - AI - Navigation - Nov 22, 2022

Whenever launching the UE5 Editor, it rebuilds the navmesh on the first map it opens. Reopening the same map again will not cause the navmesh to be rebuilt. It seems that the first time the map is o ...

Can't select value in Make ActorDataLayer node

UE - World Creation - Worldbuilding Tools - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...