Expectations: The samples should only surround the lightmass importance volumes. Imagine if we build a 8K*8K map with lightmap importance volume at the corners of the map, even using stream levels ...
Linked animation graph doesn't trigger anim notifications on dedicated server. There is no expected message in log: LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: tru ...
UDN Case : https://udn.unrealengine.com/s/question/0D54z00008G3EmwCAF/two-c-based-animnotifystate-with-the-same-class-but-different-content-at-the-same-time-will-only-one-be-triggred?fromCase=1 ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...
Error message: Assertion failed: ModuleInfo.Module.IsUnique() [Link Removed] [Line: 557] Source Context: Most recent user affected CL: Logs: See attached Issue call stack shares some similariti ...
UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...
AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...
UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...