Attempting to duplicate an instance of a Blueprint in a level where the parent code class has overridden PreEditChange() without including a call to Super results in the Editor crashing. ...
Due to the way we pick CrowdManagerClass at runtime (see UNavigationSystemV1's constructor) whatever is being set via project settings is ignored. ...
Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...
Geometry from a Rhino 6 file is not importing correctly. When imported it has holes and tears in the mesh. The same file saved as Rhino 5 and imported looks fine. ...
The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...
When creating an Actor Blueprint (Testbase), and creating a new Blueprint Actor that inherits from Testbase (TestBP). We can drag an instance of TestBP into the World. If we go back into the Parent ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...
Skeletal Mesh Ref Skeleton can be built before Skeleton has finished loading, meaning it misses Virtual Bones. Need to force Skeleton to finish loading before building ref skeleton (Like animation a ...
When using an IES profile with a static light, the lightmap that gets baked will lose all detail of the IES profile. Example project attached. This doesn't occur in 4.19 CL# 4033788 Found in 4.20 ...