Build fails when packaging a specific map that is not using an exclusively nativized blueprint

UE - Gameplay - Blueprint - Oct 17, 2017

REGRESSION: Yes, in 4.17, the following warning occurs instead:UATHelper: Packaging (Windows (64-bit)): Project.GetBlueprintPluginPathArgument: WARNING: Failed to find generated plugin for Blueprint ...

Media Player freezes project in shipping build of game

Media Framework - Oct 17, 2017

When using the Media Player freezes project in a shipping build of the game, the game will freeze and the only way to quit will be to forcefully close the program. This issue is a regression. Versi ...

Move To Location or Actor Not Working if Location is Outside of Navmesh

UE - AI - Oct 17, 2017

Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled. Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4. ...

Unable to build a local installed build of the Engine with only VS 2017

UE - Foundation - Core - Oct 17, 2017

I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...

Function input Bool loses checked value when updating from 4.16 to 4.17

UE - Gameplay - Blueprint Editor - Oct 17, 2017

Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...

Projects cannot be built and opened in DebugGame from the commandline

UE - Foundation - Core - Oct 16, 2017

Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...

Tile Map background color is not changed with color picker in Editor Preferences

UE - Gameplay - Paper2D - Oct 16, 2017

When the background color for the tile map editor is changed it does not change. ...

Gear VR black screen after entering stand by (galaxy S7 snapdragon)

UE - Platform - XR - Oct 16, 2017

Gear VR black screen after entering stand by (device locking)(galaxy S7 snapdragon) ...

Animated Cube is at bind pose at the first frame of render

UE - Anim - Sequencer - Oct 16, 2017

Noticing that the location of the animated cube is not in the expected location on the first frame when rendering it out. Looking into that I noticed that I could reproduce it by going outside of th ...

Sequencer animation stutter when using Run Dedicated Server causes character to drift

UE - Anim - Sequencer - Oct 16, 2017

Sequencer animation stutter when using Run Dedicated Server causes character to drift. This doesn't happen when "Run Dedicated Server" is disabled. Licensee Description: We are having an issue wit ...