Packaged games do not display PlayerName correctly using Steam OSS

UE - Online - Jan 2, 2016

Packaged games do not display PlayerName correctly using Steam OSS. Does not occur in Standalone. Test project attached. To test, package for Development > Win64. When run (with the Steam client op ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Blueprint CanJump node will return true once after current jumps is over max jumps and never return true again

UE - Gameplay - Sep 5, 2016

CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset. ...

Widget component does not update when setting widget class back to "None"

UE - Editor - UI Systems - Apr 24, 2017

Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...

Multiple monitors bug with UE 4.14 on Mac

UE - Platform - Apple - Oct 26, 2016

In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...

[CrashReport] UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d3d11util.cpp:176]

UE - Graphics Features - Nov 18, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Rea ...

Welding of Scene Components does not act as expected

UE - Simulation - Physics - May 17, 2016

If a scene component is placed in the middle of a hierarchy it appears that the collision of the root will not propagate to all of the children ...

The Editor crashes when adding an element to a TMap that uses an unhashable struct as a key

UE - Gameplay - Blueprint - Feb 28, 2017

The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...

Crash copying a Static Meshes primitive collision member and pasting it on another element

Tools - Jul 24, 2017

Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...

Difference in LODs between PIE and editor

UE - Rendering Architecture - Dec 7, 2023

It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...