UAT not considering remote root

UE - Foundation - Horde - BuildGraph - Apr 2, 2025

It seems like WriteFileList (TempStorage.cs) is not respecting the enginePath as set from horde context. _localDir in TempStorage.cs seems to be based off of the RootDir (details here). Proposed ...

GAS: GameplayAttribute picker incorrectly also lists AttributeSets' non-attribute properties

UE - Gameplay - Gameplay Ability System - Aug 21, 2025

Context: FGameplayAttribute's details customization lets designers pick any attribute property from any UAttributeSet class. Problem: This currently displays all properties of UAttributeSet class ...

Changing MaterialQualityLevel causes a crash due to a ShaderMap mismatch in UniformExpressionCache

UE - Rendering Architecture - Materials - Nov 26, 2025

A crash may occur when changing the MaterialQualitylevel via Scalability due to a race condition. The issue occurs because in ScalabilityCVarsSinkCallback(), when it creates the FGlobalComponentRec ...

Cones for angular constraints not visible is Separate Translucency is disabled

UE - Graphics Features - Apr 14, 2016

A user reported an issue where the cones that represent angular constraints in the PHAT editor are not rendered if Separate Translucency is disabled. This may be related to another issue with Separa ...

Undoing pasting a component will crash ([CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::IsValid() [weakobjectptr.cpp:48])

UE - Gameplay - Components - Jul 20, 2017

This is a common crash affecting users in 4.16. The callstack is similar to [Link Removed], which was fixed in 4.13. User DescriptionsAccidentally duplicated a blueprint with multiple static mesh ...

[CrashReport] UE4Editor_Kismet!FQuatRotationMatrix::FQuatRotationMatrix() [quatrotationtranslationmatrix.h:43]

UE - Gameplay - Aug 31, 2018

User comment in crash group:Please Contact me to help fix this. I don't know what else to do. 41 FQuatRotationMatrix(const FQuat& Q) 42 ***** : FQuatRotationTranslationMatrix(Q, FVect ...

Crash on opening Sequence Director for Level Sequence

UE - Gameplay - Blueprint - Oct 15, 2020

Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...

Push based fast array with net.PushModelSkipUndirtiedFastArrays not replicating across multiple PIE sessions

UE - Networking - Sep 19, 2022

The conditions for this bug are fairly specific. The actor must be statically placed, with its only replicated property being the fast array, and net.PushModelSkipUndirtiedFastArrays must be enabled ...

Copying a copied 5.0 project into 5.1 does not rename project folder as expected

UE - Editor - Workflow Systems - Nov 21, 2022

I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...

Gameplay Ability System Attribute Modifiers with a duration (including infinite) do not respect tag requirements

UE - Gameplay - Gameplay Ability System - Feb 21, 2024

When using infinite or duration-based effects, required and ignored tags will have no effect on attribute modifiers. This appears to be caused by OnAttributeAggregatorDirty (GameplayEffect.cpp:2917) ...