Crash when compiling shaders on Mac. Issue is most reproducible when running a standalone PIE instance. Even though running in -game is similar and will crash if all shaders for the map loaded are n ...
Aug 30 12:56:25 Unreal-Engines-iPhone TestCardboard_0826[472] <Warning>: Failed to load font: file not found at file:///var/containers/Bundle/Application/8224C7F6-6A72-4868-97A9-869A23CD6F2A/TestCardb ...
Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...
Struct array of type 'key' dirties blueprint each time it is re-opened. Regression (no) issue (does) occur in 4.11.2 ...
When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...
Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...
Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...
In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else. I couldn't reproduce this issue in 4.13. ...
Attempting to save a blueprint that makes use of a component whose variable has just been renamed fails due to the following error.Can't save [asset path].uasset: Graph is linked to private object(s ...
If the user tries to replace a reference to a variable with multiple wires (one that should break and one that shouldn't) the Editor freezes up. ...