[CrashReport] Linux crash - FScopeContext::FScopeContext()

UE - Platform - Linux - Oct 5, 2017

This is a somewhat common Linux crash occurring in 4.17.2. (there are a few older records in 4.16.2 and 4.17.1 also, but most occur in 4.17.2) Callstack from Log[2017.10.04-14.49.42:768][ 2]LogFi ...

Having Visual Studio 2017 Preview installed breaks engine associaition with VS

UE - Foundation - Core - Oct 5, 2017

If Visual Studio 2017 is currently installed and the preview version is installed alongside it, Setting Editor Preferences>Source Control>Source Code Editor to Visual Studio 2017 will always open th ...

[CrashReport] UE4Editor-TargetDeviceServices.dylib!TRawMessageHandler<FTargetDeviceServicePong, FTargetDeviceProxyManager>::HandleMessage(TSharedRef<IMessageContext,()

UE - Platform - Apple - Oct 5, 2017

This is a slightly common Mac crash that has occurred since 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.09.28-15.29.17:473][3 ...

[CrashReport] Mac crash - UE4Editor-SlateCore.dylib!FSlateApplicationBase::Get()

UE - Platform - Apple - Oct 5, 2017

This is a slightly common Mac crash that has occurred since 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.05-15.00.31:683][3 ...

Grid Size adjustment shortcuts don't functions in blueprints

UE - Gameplay - Blueprint - Oct 5, 2017

When the shortcuts for "Grid Size(Position):Decrement/Increment" ( '[' and ']' by default) are used in the main viewport editor, the grid size for a blueprint's viewport are updated as well. Howe ...

Adding a code class to a blueprint project causes the editor to crash

UE - Foundation - Core - Oct 5, 2017

Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...

[CrashReport] Fatal error: Cast of nullptr to Object failed

UE - Gameplay - Oct 5, 2017

This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

[CrashReport] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1880]

UE - Gameplay - Blueprint Compiler - Oct 5, 2017

This is a somewhat common crash that has occurred throughout the 4.17 release. Users have not provided any description of their actions when the crash occurred. The callstack is similar to some ol ...

[CrashReport] UE4Editor_Engine!FSoundConcurrencyManager::RemoveActiveSound() [soundconcurrency.cpp:545]

UE - Audio - Oct 5, 2017

This is a common crash that has occurred since at least 4.15. The callstack is similar to [Link Removed], which was resolved in 4.16. User Descriptionsdisable sound concurrency Source Context 5 ...