Support LOD dithering on Stationary or Movable

UE - Graphics Features - Apr 11, 2017

A licensee was interested in being able to utilize LOD dithering on objects flagged as Stationary or Mobile. The mobility setting was being used to bypass lightmapping, which they didn't need for th ...

Actor Not Ticking on First Streaming Level Load When Using Level Streaming Volume

UE - Gameplay - Apr 11, 2017

Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...

AI Controller Possess Function Called When Opening a Character Blueprint with AutoPossessAI Set to Spawned

UE - AI - Apr 11, 2017

AI Controllers' Possess function is being called when opening a blueprint that has the Auto Possess AI option set to Spawned. ...

Line Trace only returns Physical Material data from the Element 0 material slot

OLD - Anim - Apr 11, 2017

Line Trace only returns Physical Material data from the Element 0 material slot of a skeletal mesh. All other material slots are ignored. This is present on any skeletal mesh but is also reproducib ...

[CrashReport] UE4Editor_Engine!FSceneView::FSceneView() [sceneview.cpp:627]

UE - Editor - UI Systems - Slate - Apr 11, 2017

Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...

Crash closing animation blueprint after compile

OLD - Anim - Apr 11, 2017

Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...

Fbx Importer crash if answering no to the incompatible skeleton dialog

Tools - Apr 11, 2017

Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...

Engine level Plugins prevent content projects from cross-compile packaging on binary engine

UE - Foundation - Core - Apr 11, 2017

Content only (blueprint) projects are able to compile for Linux from Windows using a binary engine from the Lanucher. When a plugin is added to an engine for use across multiple projects, including ...

Map variable of split struct only has access to key value

UE - Gameplay - Apr 11, 2017

Map variable of split struct only has access to key value. User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used ...

Components defaults not updating on hot reload

UE - Gameplay - Blueprint - Apr 11, 2017

Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...