Translucent mesh dissapears when using masked shadows

UE - Graphics Features - Shadows - Jun 7, 2023

This bug appears to be related to pass filtering. To observe correct behavior. In Project Settings->Rendering->Optimizations, set “Early Z-pass” to “Decide Automatically”, and disable “Mask materia ...

PostProcessVolume Actor doesn't appear in PIE Outliner

UE - Editor - Workflow Systems - Jul 24, 2023

TMaps with instanced objects: modifying instanced object data in child affects parent

UE - Gameplay - Blueprint - Jul 25, 2023

Given a TMap where the value type is an instanced object: when a child blueprint is saved with modifications to the TMap, and then additional TMap are added to the parent blueprint and the child blu ...

Common UI/Enhanced Input UI action binding issue

UE - Editor - UI Systems - UMG - Aug 23, 2023

They've nailed it down to the following logic FUIActionBinding::TryCreate which doesn't check for the InputAction specified.// Make sure there is no existing binding for the same action associated w ...

Transient Subclasses of ABrush default to supporting external packaging

UE - World Creation - Worldbuilding Tools - OFPA - Aug 29, 2023

ABrush::SupportsExternalPackaging overrides the base implementation of  AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...

UPlacementSubsystem can return unintended factories from FindAssetFactoryFromAssetData

UE - Editor - Workflow Systems - Oct 13, 2023

Factories registered to the PlacementSubsystem using  UPlacementSubsystem::RegisterAssetFactory will always be added to the end of the AssetFactories array. Which means if there are any existing reg ...

Deprecating a non-const blueprint interface function replaces the implementation of the event with an empty custom event

UE - Framework - Blueprint - Oct 19, 2023

This behaviour is only observed when implementing the function as a custom event from a blueprint interface. This behaviour is not observed in actors where the blueprint interface function is implem ...

Mass Agent Component implementation triggers Aggressive Default Reference Replacement ensure

UE - AI - Mass - Nov 13, 2023

Workaround: Construct the DefaultSubobject with ... = CreateDefaultSubobject<UMassAgentComponent>(TEXT("MASS"), true); The issue appears to be that the DefaultSubobject holds a pointer to the CDO ...