There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side b ...
When making an LOD for a particle system in cascade the higher level LODs won't change their assigned mesh. In the attached project I'm using stairs for the LOD0 mesh and a rectangular Mesh for LOD1 ...
After generating a new Slot node in the AnimGraph of the AnimBlueprint, creating a new Slot Group and subsequent Slot for that group results in the new slot being assigned to the Default group after ...
A number of users have reported that blending animations between Third Person Project and Animation Starter Pack results in a "dipping below floor level" between the two animations. The cause of th ...
User (Omri) on Mac running OS X 10.10.1. on MacBook Pro (17-inch, Early 2009 Experiencing Crash. Cannot reproduce. Crash Reporter: N/A Callstack: MachineId:1E07B9CE2F4554A7C3F421A9DD97AFB5 EpicAc ...
The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...
Crash when toggling between Stereo on and Stereo off after launching the game via right clicking the uproject. After toggling stereo on and off a few times, the session crahes ...
The user on this answerhub thread has reported a strange issue with bloom when using metal on newer ios devices. It looks like the material is creating NaNs or overflowing producing errors in the bl ...
Background blur does appear to allow transparency when used in a widget component ...