We are supporting a few controller on Mac (they can be seen in HIDInputInterface.cpp) but since Catalina it is possible to use the same GameController API as in iOS. This is an important feature fo ...
OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...
Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...
Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...
Touch End does not get fired if actor is not under cursor when released. Regression (no) issue (does) occur in 4.10.4 ...
After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired. Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2. ...
User reported that Soft Object Pointers may not fire RepNotifies properly. This is likely also the case with Weak Object Pointers (and other similar wrappers). The main problem is that these all ge ...
In the Project Settings, there is a typo for the Support UV From Hit Result Setting. There is a missing space between "UV" and "From". ...
If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...
A user reported that UEnum::NumEnums appears to be returning one more than the actual number of elements in the enum. ...