Crash handling: Prevent reports of assertions during shutdown after an assertion

UE - Core - Systems - Aug 8, 2024

CriticalErrors in FWindowsErrorOutputDevice::Serialize (and other platforms) run some code after the error is detected rather than immediately terminating the process. Some of this other code is spe ...

Enhanced Input Gesture keys (Pinch/Rotate/Flick) never release after touch ends — regression in 5.8

UE - Gameplay - Input - Aug 20, 2026

POST LINK: https://forums.unrealengine.com/t/enhanced-input-gesture-keys-pinch-rotate-flick-never-release-after-touch-ends-regression-in-5-8/2745006 POST BODY:Summary An Input Action mapped directl ...

Wrong density calculation in UBodySetup::CalculateMass

UE - Runtime - Simulation - Sep 29, 2025

Wrong density calculation in UBodySetup::CalculateMass. The licensee has provided the following analysis and suggested fix: In UBodySetup::CalculateMass, the following code is present: // physical ...

Niagara Mesh Renderer registers NumParticles x NumMeshVariants TLAS instances

UE - Rendering - Graphics Features - Ray Tracing - May 28, 2026

When using the Niagara Mesh Renderer with multiple mesh variants selected via MeshIndex, the number of TLAS instances allocated is NumParticles × NumMeshVariants and enabling the Path Tracer can ca ...

Regression: Several project settings, especially from built-in Plugins, are being silently erased when previously they were not, which is perceived as a bug

UE - Core - Systems - Feb 28, 2025

In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...

Chaos: geometry collection with One Way Interaction never breaks from its own collisions

UE - Runtime - Simulation - Aug 21, 2026

A geometry collection with One Way Interaction Level set to 0 never breaks from its own collisions. It falls, lands, and stays intact no matter what it hits. Set the level to -1 (feature off) and ch ...

Camera behavior during "Orbit Pan Mode" (Alt+MMB+Drag) is wrong while piloting an actor

UE - Editor - Nov 18, 2025

In the Level Editor, dragging the mouse while the "Alt" key is pressed performs one of the "Orbit" movements: OrbitRotation, OrbitPan, OrbitZoom. The same can be done while Piloting an actor. Howev ...

Level Instance Property Override: Actor::Tags overridden pre-CS but clobbered by RerunConstructionScripts with no post-CS re-apply

UE - World Creation - Worldbuilding Tools - May 4, 2026

Summary When using the Level Instance Property Override system, overrides applied to `AActor::Tags` are silently lost for Blueprint actors whose Construction Script assigns or appends to `Tags`. The ...

Null FPhysicsActorHandle dereference in FBodyInstance::InitDynamicProperties_AssumesLocked when CreateShapes_AssumesLocked fails during async body init

UE - Runtime - Simulation - Aug 2, 2026

Summary When CreateShapes_AssumesLocked fails during async body creation, the failed FBodyInstance is left in Bodies[] with a released actor handle. InitDynamicProperties_AssumesLocked is then called ...

Unable to change Actor Coloration View Modes in PIE

UE - World Creation - Worldbuilding Tools - Jul 20, 2025

When in PIE changing Actor Coloration view modes from the viewport visualisation mode [Liit] -> [Actor Coloration] -> ... Does not update correctly when switching view mode and sometimes isn't corr ...