If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...
Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...
Example 1.6 on Cloth Map seems broken. Both Assets clip when twisting when they're supposed to be examples of Self Collision. Regression: Yes Works in 4.15 ...
Navmesh breaks and repeats pattern from individual landscape section when a project is updated to 4.7.2 and then build or build paths is pressed. ...
In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...
This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...
Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# ...