See the video [Link Removed] ...
Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...
We need a mechanism to gracefully handle cases when an NP-simulated object changes net roles from autonomous to simulated, and vice versa. The most common case happens when a client player possesses ...
ControlRig doesn't work as expected because I can't pass an Enum from AnimBP to ControlRig. If it is a RigElementKey of Struct instead of ERigElementType, it works normally. This is the current wor ...
The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...
[Link Removed] Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an a ...
When using HasNativeMake or HasNativeBreak, UK2Node_CallFunction is used instead of K2Node_BreakStruct, but UK2Node_CallFunction does not consider the property DisplayName. Collecting the propertie ...
The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...