[CrashReport][GPU Crash] NodeAndClusterCull

UE - Graphics Features - Nanite - Nov 19, 2024

Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...

Crash when deleting a folder with children in the Outliner in a large map

UE - Editor - Workflow Systems - Oct 11, 2023

We've encountered a crash when trying to delete a folder after renaming one of its' children. I have attached a video and the callstack to this ticket. This might be related to [Link Removed] as the ...

UAT crashing at end of build calling FScopedSceneLock_Chaos::LockScene()

UE - Simulation - Physics - Editor - Nov 7, 2024

UAT has intermittent crashes at the end of  packaging. Looks related to  [Link Removed] . Could be that the solver is being destructed after the null check earlier in the function if this is multit ...

[AI] Crash when gathering heightfield geometry on worker thread

UE - AI - Navigation - Jun 25, 2025

From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...

FBasePassMeshProcessor crashes in ODSC code because the WorldGridMaterial doesn't support translucency

UE - Rendering Architecture - Jan 30, 2023

UDN: [Link Removed] Slack: [Link Removed] Then, the return value of TryAddMeshBatch is determined by FBasePassMeshProcessor::Process. When the crash occurs, GetBasePassShaders fails to get the shad ...

Crash when IK Anim Node is used in post process blueprint.

UE - Anim - Rigging - Retargeting - Nov 5, 2024

If an IK Anim node is used in a post-process animation blueprint when that post-process blueprint is active in persona. It will crash attempting to get dynamically created goal components from an ac ...

Virtual Heightfield Mesh crash using released Vertex Factory

UE - Rendering Architecture - Jul 25, 2023

When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...

Swapping the Child Actor Class of a ChildActorComponent back to a previously selected BP leads to an Editor crash from illegal Renaming

UE - Framework - Components - Sep 11, 2024

A fatal error occurs if we change a Child Actor Class from one BP (ex. "BP_A") to a different BP ( ex. "BP_B") and later change it back to the first BP (ex. "BP_A") without compiling the BP between ...

MRQ rendering crashes when there is an empty audio track

UE - Virtual Production - Tools - MRQ - Aug 25, 2025

VR Preview crash when shadow quality is set to low

UE - Platform - XR - Dec 5, 2024

[/Script/Engine.RendererSettings] r.Tonemapper.Sharpen=2 r.TemporalAA.Upsampling=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.LightPropagationVolume=0 r.ReflectionCaptureRe ...