Set Replicate Movement node assumes Character class when pulling off of an actor variable reference (when using a character blueprint)

UE - Gameplay - Blueprint - Apr 20, 2018

When using the Set Replicate Movement node inside of a character blueprint. The only node available requires the target to be a character. This applies to different types of references such as a gen ...

Editor Crash When DFAO Viewport Has Zero Area

UE - Graphics Features - Apr 19, 2018

I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...

Hierarchy filtering does not work in world composition

UE - World Creation - Worldbuilding Tools - World Composition - Apr 18, 2018

Report with proposed fixhttps://udn.unrealengine.com/questions/428300/world-composition-hierarchy-filtering.html ...

Editor Crashes When Reopened Project's Level that Contains Vertex Painted Asset is Opened

Tools - Apr 17, 2018

Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...

Location accuracy is ignored by ULocationServicesIOSImpl

UE - Platform - Mobile - Apr 17, 2018

Location accuracy is ignored by ULocationServicesIOSImpl: bool ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) { .. ...

Memory Leak during video playback when main thread blocks

Media Framework - Apr 17, 2018

Video frames are stored in a queue that keeps growing until the main thread ticks again. Can also be reproduced by playing video then clicking the import file button and leaving the file import dial ...

Behavior tree Composite node tool tip

UE - AI - Apr 17, 2018

In prior versions to 4.19, the tooltips for all the composite nodes had documentation detailing their use. ...

Random Deviation of 0 causes service node instantiation fail

UE - AI - Apr 17, 2018

Licensee has 4 Services that aren't being initialized with their respective Tasks when they Plays in Editor. If the Behavior Tree is opened first, the warnings do not appear. All 4 of the Services h ...

Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...