Incorrect keying when a Transform Origin is applied

zComponent - Archive - Mar 28, 2023

See steps to repro. Our key recomposition algorithms need to take into consideration the Transform Origin manipulations. ...

Interchange: Ensure in InterchangeManager when exiting the editor in game mode

UE - Editor - Open File Formats - Import and Export - Mar 24, 2023

> UnrealEditor-InterchangeEngine-Win64-Debug.dll!UInterchangeManager::StartQueuedTasks::__l2::<lambda>() Line 861 C++  UnrealEditor-InterchangeEngine-Win64-Debug.dll!DispatchCheckVerify<bool,bool ...

Crashes when playing Slomo on NiagaraSystem with Solo and DesiredAge.

UE - Rendering - Architecture - Niagara - Mar 23, 2023

When Slomo 2 is used to speed up the process, TicksToProcess is greater than 1, which means that ManualTick is called several times during one loop.  When playback is completed by a ManualTick in t ...

Missing UAnimInstance::Montage_GetEndDelegate()

UE - MVF Character - Animation - Mar 22, 2023

We have a delegate for Montage_GetBlendingOutDelegate, but not one for OnMontageEnded.  Source UDN: [Link Removed] ...

Mesh Paint Mode Hotkeys Invalid

UE - Editor - Mar 20, 2023

In the Mesh Paint Mode in UE 5.1, the keyboard shortcuts to change the brush (size, falloff, etc) are not working. ...

Unable to save level while an instance is being used

UE - Engine Scaling - Streaming - Level Instances - Mar 20, 2023

Level Sequences in Level Instances

UE - Engine Scaling - Streaming - Level Instances - Mar 20, 2023

Workaround is to specify Binding Overrides on the LevelSequenceActor through its Details panel as such (while editing the LI). ...

Memory Leak caused by auto save files

UE - Engine Scaling - Streaming - World Partition - Mar 20, 2023