After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...
From a user report: It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime: [Link Removed] If I don't bui ...
Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...
In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...
The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance. This appears ...
The problem seems to come from a notify having its LinkedMontage set to null when RefreshBranchingPointMarkers() is called. IsBranchingPoint() fails in this case, so it's never registered as a branc ...
There is an issue with flickering with foliage that occurs when setting the world origin point. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions tested 4 ...
Tested in: //UE5/Release-5.0 CL 16682836 Live Binary //UE5/Release-5.0 CL 18747223 GitHub(Attached Gif) Similar to [Link Removed] and [Link Removed] in the sense that the action results in a float ...
Changes in an applied physical material are not automatically picked up by the PHAT mass properties display. A manual refresh is required for the display to update to the correct values. Adjustin ...
If there is a valid specified "Map Directory To" we should use it instead of overriding it with the source folder mount point. ...