From licensee: If StrideScale is 1 the first time through, it initialises the StrideScaleModifierState to 1 and doesn't require updating so leaves the CachedDeltaTime at 0 by never calling Update_I ...
Only two characters appear in the playing field after hitting PIE. There are 4 separate screens, which I expected there being one character for each screen. 4 Characters used to spawn and now only 2 ...
This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...
When entering the Console command 'shot" on an iPhone 6+, the device will crash immediately. Tested on an iPhone 6+, iPhone 5 (8.1), and a Galaxy Note 10.1 Tablet. Unable to test on 2522625 becaus ...
Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...
Cloth mesh reverts back to original painted mesh after editing Tested: 4.23.1 CL#9631420 4.25 CL#10730208 ...
Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420 4.25 CL#11062379 ...
When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other. Photos of the expected outcome vs the outcome seen have been at ...
Due to the hard-coded 1.5 second timeout for clients in UNetDriver:if ( OwningActor != NULL && Connection->State == USOCK_Open && ( Connection->Driver->GetElapsedTime() - Connection->LastReceiveTime ...
Opening the Advanced_Lighting Map, the new default map with 4.5.0 and 4.5.1, the Skybox has 4 UV Channels but all of them have overlapping UVs. WORKAROUND - You can Auto Generate UVs for the Skyb ...