REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...
Memory Increase with mouse over Content Browser with AnimBP visible ...
REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...
Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...
When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...
As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...
The Blueprint Profiler's "Filter to Graph" option does not filter the nodes for additional graphs or function/macro graphs. The only time the option appears to filter properly is when looking at the ...
Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...
Ctrl Z a massive copy pasteI was modifying a blueprint dealing with Draw material to render target.Undoing in Blueprint Editor.Kevin.R - Undid a pin reconnecting... investigating ...
Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...