VREditor: Crash in VR Mode when interacting with motion controller menu

UE - Editor - Workflow Systems - Sep 27, 2017

The editor is crashing when interacting with the VR Mode motion controller menu. So far this has only been tested on Oculus. I got this to occur in a blank project as well when in VR Mode, by movin ...

Crash while unhiding streaming level in multiplayer

UE - Networking - Sep 27, 2017

When unhiding a streaming level several times on the client there can be a crash. ...

HTML5 packages cause an error when being launched onto Chrome 32/64-bit and Firefox 32-bit

UE - Platform - Mobile - Sep 27, 2017

Attempting to launch a project packaged for HTML5 on Google Chrome 32/64-bit or Firefox 32-bit results in an error. According to Nick Shin, this is due to asm.js and does not include in newer versio ...

Documentation node does not reliably display images

Docs - Sep 27, 2017

Images are not reliably being shown in the documentation node. As an example the path Shared\GraphNodes\AnimationStateMachine with the drop down UAnimSlateNode does not show any images. ...

[CrashReport] Mac assertion - FSourceCodeNavigationImpl::NavigateToFunctionSource()

UE - Platform - Apple - Sep 27, 2017

This is a trending Mac crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. Callstack from LogLogMetal: Display: Loaded a text ...

[CrashReport] UE4Editor_CoreUObject!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() [linkerplaceholderbase.cpp:161]

UE - Gameplay - Blueprint - Sep 27, 2017

This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...

Using FMallocProfiler extremely slow resolving symbols on iOS

UE - Platform - Mobile - Sep 27, 2017

See the UDN. I suggest we add an option to resolve symbols for FMallocProfiler offline for iOS when running on a Mac. We can symbolicate offline when running on a Mac using the atos command (See C ...

Foliage scalability does not accurately update when settings are changed in game

UE - World Creation - Worldbuilding Tools - Foliage - Sep 26, 2017

There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visuall ...

Editor crash when adding to Instanced Static Mesh Component is created/populated at runtime.

Tools - Sep 26, 2017

If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...