Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

Crash Occurs When Renaming Folder in Landscape Mountains Project

Tools - Jun 23, 2016

Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...

There is no leap motion controller component available in the character blueprint for MACs

UE - Platform - XR - Jun 17, 2015

The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

OLD - Anim - Dec 31, 2015

[Link Removed] ...

"r.SetRes 1920x1080f" fails to set fullscreen mode when executed through blueprint node

UE - Graphics Features - Jan 19, 2016

Executing the r.SetRes _x_f command fails to set fullscreen mode when executed through blueprint node. The issue occurs when executing the command through level blueprint and an actor blueprint plac ...

-precompile crashes UBT in a user non-friendly way on Linux

UE - Platform - Linux - Jan 26, 2016

"-precompile" is used to precompile the engine into static libs (primarily for Rocket). According to BenM, recently modules have been made to opt-out rather than opt-in for this feature (because the ...

The drop shadows for text lags behind the actual text when moving in UMG

UE - Editor - UI Systems - Sep 18, 2015

When Text in umg is moving the drop show for that text lags behind the text itself. This can cause a flickering effect. ...

Deleting console key does not persist

UE - Foundation - Core - Oct 23, 2014

When I go to the Input section of the Project Settings and change the key that the console is mapped to, when I restart the editor, there are now 2 bindings to the console. The default ~ mapping as ...

Signing Key not found when certificate is in System Keychains

UE - Platform - Mobile - Oct 22, 2014

User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...

LIVE: Morph Targets do not update in Construction Script

OLD - Anim - Oct 21, 2014

Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...