When the uv value is very close to 0 ( < 0.001 ), the boundary value of the PVRTC texture is sampled as white. please refer to attached images and sample project. problem goes away when changing th ...
There is an issue with UPROPERTY enums where the tooltip does not update as expected. When the DetailViewWidget is refreshed, the tooltips appear correctly. For example, ToggleShowingOnlyAllowedPro ...
Large World Coordinates tile-offset position data can result in artifacts far from the world origin, when using it as input for mathematical distance field generation. This can be mitigated by demot ...
If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back. ...
Trace returns false periodically when camera is positioned above 1k units from character if the cursor is over a landscape ...
ö,ü,^ keys are not recognized on keyboards with a german QWERTZ layout in editor. ...
When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...
While in the Editor with a Mac the user can press either Cmd+W or Cmd+Q to exit. The user on AnswerHub is reporting that the Cmd+W should close an active window or tab, where as the Cmd+Q keybinding ...
The flowing lava in the level is a much lower quality than expected the poor quality does not appear to be caused by slow texture streaming, but instead by an over-exagerated or low quality motion b ...
Pressed and Normal Padding appears to have no affect on buttons in UMG ...