Projects packaged for Android using Vulkan are crashing on S7 Mali devices. This is not happening in 4.14. ...
If you open a VS2017 sln and enable UnrealVS on the toolbar you'll see the refresh and batch builder button, but no field to fill in the project to compile. Clicking the Batch builder button will d ...
When attempting to play the GDC_Landscape_01 map in Editor or as Standalone Game, game plays with very low FPS ~ 3-10 on machines that should be able to handle 30+. While testing for regression, ra ...
Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...
2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...
Using the first person template to build/compile/package a dedicated server causes the server to assert shortly after launch. This assert does not occur when building a dedicated server from a thir ...
In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected. This appears to be a regression from 4.15 based on the test execution history. ...
When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...
Re-importing a static mesh results in all currently applied sockets being removed from the static mesh in the Editor. Workaround: Setting the sockets up in the Native 3D editing software followin ...