Crash exiting play in vr preview with -Vulkan and Oculus Rift

UE - Platform - XR - Dec 22, 2017

Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...

A project using the Script Plugin will not open in a binary version of the Engine that is created from an Engine built from source code

UE - Foundation - Build - Rocket (Installed Engine) - Feb 1, 2017

Trying to open a project that uses the Script Plugin in a binary version of the Engine that has been created from an Engine built from source code will fail. The Engine is looking for the file Unrea ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

A Blueprint containing an array Swap node will fail to be nativized.

UE - Gameplay - Blueprint - Jul 17, 2020

Blueprint assets that utilize an array "swap" node to swap elements cannot currently be converted to C++. Current workaround: Either avoid use of the "swap" node or exclude the Blueprint asset from ...

UE4Editor crashes while closing on Ubuntu 14.04

UE - Platform - Linux - Mar 29, 2017

UE4Editor crashes when closing on the Ubuntu 14.04 machine. I do not see this issue on my Ubuntu 16.04 machine. ...

Ensure triggered upon improper math expression

UE - Gameplay - Blueprint - Aug 4, 2016

An ensure is triggered upon entering an improper math expression. ...

Crash trying to import facial animations

OLD - Anim - Jan 20, 2017

Crash occurs when attempting import Facial Animations in the Facial Animation Import Tool. ...

Bake To Control Rig produces empty keys when rig uses Import Skeleton in Construction Event and binding is a spawnable in a subsequence

UE - ACT Character - Control Rig - Aug 28, 2026

Bake To Control Rig fails to key procedurally-created controls when all three of the following are true:The Control Rig creates its hierarchy at runtime via Import Skeleton in the Construction Event ...

Crash occurs when selecting Reset this Property to Default Value in the Class Settings of a new Child Animation Blueprint

UE - Runtime - Anim BP - Oct 26, 2022

This is a Regression. Tested in //UE5/Release-5.0 CL20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. Crash occurs when selecting Reset t ...