The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...
Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...
When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...
Struct array of type 'key' dirties blueprint each time it is re-opened. Regression (no) issue (does) occur in 4.11.2 ...
Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...
From user report ...
When trying to get all actors of a level class, the blueprint that the node is contained in cannot be saved. ...
From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...
"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...
Unloading sublevels causes slight freeze on Mac. It is noticable during PIE. This does not occur on Windows OS. ...