Looks like the axis creation may be failing in some cases causing the rotation to generate a bad result. ...
After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...
The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. A ...
If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...
A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...
Packaging with nativization enabled will fail when a struct and interface reference each other. Error Message: LogCompile:Error: Circular dependency detected for filename C:\Users\Sean's\Downloads ...
It appears that as of 4.15, there is an issue with creating/joining sessions. The attached test project worked fine previously in 4.14, but now is unable to join sessions. The user has stated: Th ...
UI widgets are appearing a much brighter than they should TEST MACHINE SPECS: iPhone 7, iPhone SE, iPad Pro ...
Piloted Camera with Locked Transforms can still be rotated ...
Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPe ...