Allow Custom Depth Writes is not rendering into depth buffer

UE - Graphics Features - Apr 16, 2018

Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...

Listen to active commands in the Collab Viewer architecture project template

UE - Content - Template - Aug 16, 2023

This was requested by SNC-Lavalin in this UDN ticket: [Link Removed] They want to listen for events for example to control point cloud clipping planes and those from the collab viewer. ...

Fullscreen Not Functioning when Windows Task Bar is Docked Vertically on the Left

Tools - Sep 23, 2016

If the Windows Taskbar is docked on the right side of the screen, when Playing in Editor (Standalone Mode) game AND/OR a final packaged game, entering fullscreen results in the game window opening t ...

Tooltip on Beam Source Name is incorrect

UE - Niagara - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...

Migrating assets to a plugin causes references to break

UE - Editor - Content Pipeline - Content Browser - Jun 14, 2018

The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...

character movement velocity negatively affected by framerate

UE - Gameplay - Oct 28, 2015

Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source. ...

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision

UE - Simulation - Core - Jan 27, 2025

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision. The licensee reports one of their users reported this issue and they were able to reproduce a fe ...

Particle Events in Level Blueprints are not Triggering

UE - Gameplay - Dec 16, 2014

Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...

AI character does not recognize controller/behavior tree input when spawned during game

UE - AI - Jun 21, 2015

AI character in user project does not react to behavior tree commands when spawned during play. In the specific example attached, the first pawn works correctly, but when removed from play and a n ...