Output warning log when import .paper2dsprites file

UE - Gameplay - Paper2D - Nov 21, 2020

When import .paper2dsprites file, always output warning log. It seems missmatch URL TexturePackerPrefix and AppName with metadata. - PaperJsonSpriteSheetImporter.cpp const FString TexturePacke ...

Creating a new level in content browser does not give user option of default/empty level

Tools - Sep 8, 2015

Creating a new level in the content browser does not give user the choice of a default or empty level. ...

Large blueprint memory leak in project

UE - Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

Lock Icon vanishes if details panel is shrunk

Tools - Sep 24, 2015

If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...

Jittering and distortion on BSP materials

UE - LD & Modeling - Modeling Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

When selecting a connection between two bones in Persona, Child bone is selected

OLD - Anim - Aug 4, 2016

When selecting a connection between two bones in Persona, Child bone is selected. ...

Auto-generated lightmap doesn't use some UV islands with the packed lightmap UV

UE - Graphics Features - Sep 20, 2016

Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...

Morph Targets not updating when scrubbing through Matinee timeline

Tools - Apr 6, 2016

Users reporting that they cannot preview morph target animations while scrubbing through matinee. They suspect that it may be caused by this update in the release notes: "New: Optimized Matinee Act ...

FRunnableThread Suspend doesn't work on android

UE - Foundation - Core - Aug 27, 2018

The FRunnableThread::Suspend() function call does not work Android devices Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...