Crash When Enabling SSAO Smoothing with MSAA Enabled

UE - Graphics Features - Sep 12, 2019

The Editor is crashing when enabling SSAO while MSAA is enabled.  Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...

Actor Component's Transform Gizmos Follow The Actor Root

Tools - Dec 9, 2019

When an actor component is selected and is moving independent of it's root the transform gizmo doesn't follow the actor component. If you select the actor component and translate it the transform g ...

Allow the choice to implement a BP Interface function as an event OR a function

UE - Gameplay - Blueprint Editor - Jul 22, 2020

[Image Removed] This messaging is confusing because it says "Implement Function" when really it creates an event. We need to clear up the messaging here, or provide an option to create it as a fu ...

Temp content folder appears after creating a new level

UE - Editor - Content Pipeline - Content Browser - Jun 10, 2015

After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...

Unneeded Slate Content Packaging with Projects

Tools - Jan 14, 2015

When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...

World Position Offset causing Cracks in Meshes on certain iOS Devices

UE - Platform - Mobile - May 24, 2017

When using World Position Offset and pushing verts of a mesh, cracks appear on the surface using WPO when deployed to an certain iOS devices. I used the Mobile Previewer to compare results to how t ...

Google VR - Pixel Density broken

UE - Platform - XR - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...

USourceControlHelpers::IsEnabled crashes shipping builds

UE - Editor - Aug 11, 2025

The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...

PBO Disable option does not work in Hide Bone By Name node

UE - Simulation - Physics - Aug 10, 2015

PBO Disable option does not work in Hide Bone By Name node See repro and images[Image Removed][Image Removed] ...

LIVE: C++ Actors cannot be duplicated if component has spaces in name.

UE - Foundation - Core - Nov 6, 2014

If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...