Note: This started happening in UE 5.4 and persists up to latest. It is probably related to [Link Removed] Closed ([Link Re ...
Consider an array property that can be edited in the StateTree editor. This can be a State Parameter or an exposed property of a Condition or Task, for example. Each element of the array can be boun ...
A geometry collection with One Way Interaction Level set to 0 never breaks from its own collisions. It falls, lands, and stays intact no matter what it hits. Set the level to -1 (feature off) and ch ...
Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...
When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...
On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...
Naming a custom event string input DisplayName will cause the BP Node spawner to use blank or user-entered data for node listing+creation. Additional Notes: This also occurs when renaming the Text ...
We're missing settings for iPhone XS iPhone XS Max iPhone XR Google Pixel 3 Google Pixel 3 XL Samsung Galaxy Note 9 We also don't have settings for iPad 5th Gen or iPad 6th Gen, however these would ...
This behavior does not occur on actor tags and component tags so it is something we haven't considered when adding the metadata feature. ...