Disconnecting root node in behavior tree editor has no effect

UE - AI - BehaviorTree - Aug 27, 2020

I was testing some behavior tree content and wanted to temporarily disable a behavior tree entirely. So, I disconnected the root node from the selector node below it and expected that to disable the ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...

LogRenderer errors produced when using the restore button in viewport

UE - Graphics Features - Jan 11, 2017

When using the restore button to obtain orthographic views of the scene the output log spits out several errors:LogRenderer:Error: No Color LUT texture to sample: output will be invalid. LogRendere ...

Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

UE - Gameplay - Blueprint Editor - Feb 22, 2018

[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...

Crash upon trying to add a variable to a struct array when the details panel is locked

Tools - Jul 12, 2018

Attempting to add a new element to a struct array through the details panel when the panel is locked results in a crash. Regression?: No This issue did not occur exactly the same way in 4.18, but t ...

Base material does not report broken logic with disconnected nodes, but instances of the same material do.

UE - Graphics Features - Aug 5, 2021

This is likely "by design", but the licensee is requesting a warning in base materials for disconnected logic that does not work, which they are reporting as a nuisance during development. Instance ...

Sequencer - Pressing Add Key on Rotation-Yaw increases the key value exponentially

UE - Anim - Sequencer - Apr 24, 2019

Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...

Actor Component gets displayed above Scene Component when making a new root

UE - Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...

Mobile HQ reflection option does not use the sky reflection cubemap.

UE - Platform - Mobile - Mar 28, 2018

See attached image., the selected sphere is using HQ reflections. HQ reflection code does not look for sky captures. Note that the sky capture does not require the parallax correction code. ...