Welcome to the Unreal Editor Tutorial refers to World Outliner Panel as the Scene Outliner Panel

Docs - Jul 17, 2017

Scene Outliner might be an old name for the World Outliner panel. The hyperlink refers to SceneOutliner, but the heading on the HTML page and the wording on the panel in UE4Editor refer to "World Ou ...

Media Sound Component does not respect SoundClass Volume on Android

UE - Platform - Mobile - Jul 6, 2018

Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...

Soft Object References set directly on parameters are not correctly referenced

UE - Gameplay - Mar 19, 2020

REGRESSION: This regressed between 4.23 and 4.24 Assets set directly in a soft object reference pin on a blueprint function are not correctly referenced. ...

Nanite - Skinned Meshes not working.

UE - Graphics Features - Oct 21, 2024

The Nanite information and views from the Static Mesh Editor are not available to Nanite Skeletal Meshes in the Skeletal Mesh Editor. ...

UMG Size to Content issue

UE - Editor - UI Systems - Jan 20, 2016

TextBox(Multi-line) or EditableText(multi-line) in UMG blinks when it meets certain condition in editor. The condition is Both Size to content option for TextBox(Multi-line) or EditableText(multi-l ...

Landscape Grass scale not applied when min and max are same value

UE - World Creation - Worldbuilding Tools - Foliage - Feb 13, 2020

If min and max scale are the same in a LandscapeGrassType asset, scale will not be applied. Confirmed in 4.25 MAIN @ CL 11318998 ...

AEditorFunctionalTest causes assert in WP map

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...

Gear VR Touchpad input broken

UE - Platform - XR - Jul 27, 2018

Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...

Adding a new component to a parent class breaks child Blueprints

UE - Gameplay - Blueprint - Apr 16, 2021

See UDN(308147): [Link Removed] ...