Lumen generates gradated shading even if the light is a constant color sky light

UE - Graphics Features - Lumen - Jul 22, 2022

Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...

UProperty meta ShowOnlyInnerProperties doesn't properly propagate through UStructs

UE - Editor - Workflow Systems - Oct 30, 2023

ShowOnlyInnerProperties does not work when a UStruct is embedded inside another UStruct ...

Point light leaking throught thin geometry

UE - Graphics Features - Oct 29, 2024

In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...

Asset Selection Context Menu cannot move when opened from specific locations

UE - Editor - UI Systems - Slate - Aug 2, 2016

Workaround: Left-Click and hold OR Click within a different portion of the Asset Selection dropdown The event bound to the dropdown button for the "Asset Selection Menu", as I've been calling it, i ...

A small seam is created when merging an actor with overlapping UVS

UE - World Creation - Worldbuilding Tools - HLOD - Nov 16, 2016

A small seam is created when merging an actor with overlapping UVS ...

Welcome to the Unreal Editor Tutorial refers to World Outliner Panel as the Scene Outliner Panel

Docs - Jul 17, 2017

Scene Outliner might be an old name for the World Outliner panel. The hyperlink refers to SceneOutliner, but the heading on the HTML page and the wording on the panel in UE4Editor refer to "World Ou ...

Media Sound Component does not respect SoundClass Volume on Android

UE - Platform - Mobile - Jul 6, 2018

Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...

DevelopmentServerLauncher.exe loops whenever the editor is open even if no iOS devices are connected

UE - Platform - Mobile - Apr 29, 2019

A user has reported that DeploymentServerLauncher.exe will continue to poll for devices even if no iOS devices are connected. I am under the impression that this is so that Windows can poll for iOS ...

Sub Surface Shading Model has Strange Blotch Color Artifacts when Used with a Ambient Cubemap

UE - Graphics Features - Sep 23, 2019

Sub surface shading model has strange blotch color artifacts when used with ambient cubemap. Since the subsurface profile shading model can't be used with ambient cubemap I wanted to use the regular ...